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8 Ball Pool: Forum Tournament Guidelines and Game Rules

CheeseymonsterCheeseymonster Posts: 32
edited August 2015 in Tournaments
8 Ball Tournament Guidelines

This thread is designed to give prospective tournament hosts and participants an insight into what hosting or participating involves. It includes information on the types of game play, types of tournament, tournament rules, and other information which I thought may be of use.

Introducing the main types of tournament

Different types of game play and the rules for the various types can be found below the first post.

I would recommend new tournament hosts starting with either a basic tournament or a knock-out tournament, with only the more experienced hosts opting for the slightly more complicated formats.

More specialised types of tournament

Indirect tournaments
Due to these tournaments having a different play style to typical 8 ball pool games, players wishing to take part will be required to play one game against a proven member who often plays indirect before they will be allowed to sign up.
In this thread here is a list of members who have proven themselves to be capable of playing in indirect tournaments and they will be allowed to participate in any indirect tournament. Please comment in that thread if you wish to play a match to get your name on the list.

Help topics for hosts

1. Deadlines

• Please ensure that the deadline you choose is suitable for you so that you can post updates if necessary. Even if this means slight variations in round deadlines.
• Ensure that your chosen deadline allows players enough time to play their match, be sure to take into account that time zone differences may mean that it takes longer for some players to find a suitable time to play their match.
• Do not change the deadline once a round is over as this is unfair on those players who completed their matches within the set time.

2. Participants

• There is a suggested maximum number of players of 100 for normal pool, this includes: 8 Ball, 9 Ball, and one pocket. And a maximum of 50 players for indirect.
• Only being able to take part in indirect tournaments if your name is on the list of qualified players.
• You should allow all members to take part in your tournament if they wish to play, and not turn down other players just because you have your differences with them.
• If a host suspects cheating or foul play from a player in the tournament they should alert a moderator or admin who will deal with the situation accordingly.
• If a player is to be removed from, or banned from, a tournament then they will be notified by a moderator or admin.

3. Arranging Matches

• Send a PM, or wall post, to your opponent to arrange your match. Posting to their wall is preferable as this can be monitored by forum staff and means that if a match does not take place we can determine which player tried to organise a time for the match to place so that they advance to the next round.

4. Making your tournament bracket

• Hosts may use this website http://challonge.com/ to create their tournament bracket; this is particularly useful for knockout styles.
• If using Challonge please make sure a screen shot of each level of progress is posted to the forum or post a link to it if possible.
• You are also permitted to make your tournament bracket using Excel or by another means if that is easiest for you.

General Information

• Make sure that your first post and round information posts are easy to read, with the post split into different sections. A section for tournament overview, one for rules, one for subscriptions etc. posting like this will mean the information should be clear to everyone reading it. This is so that everyone knows what is expected of them, when they will be required to play, number of rounds, tournament specific rules, how the results should be posted etc. to reduce any confusion that may occur later on due to lack of information.
• Base all your deadlines around GMT, as this makes it easier for players to work out what the deadline is where they live. It is useful to include this link (or a similar site) in your post http://wwp.greenwichmeantime.com/
• Include the standard tournament rules in your post so everyone is aware of them:

Tournament Rules

1. Hacking is not allowed. You will be instantly and permanently banned from the forum. Do not accuse someone of cheating, create a zendesk ticket if you do have enough proof.
2. Faking screenshots is not allowed. You will be permanently banned from all future tournaments. Further sanctions such as an infraction and forum bans are possible.
3. Abusing glitches is not allowed. If you find a glitch, report it to the host instead of abusing it to get a high score. Same punishment as for point 2 will be applied if you fail to do so.
4. Any other form of cheating is not allowed. Bans from both tournaments as the forum are possible.
5. Play fair. Play legit. Show good sportsmanship. Have fun. Use common sense.
6. Optional: take a screen grab of your in-game aim lines to just avoid arguments here.
7. No one is allowed to submit scores on the behalf of others.

Remember that hosting a successful tournament requires some time and effort, you can't just stop by to drop the name of the next game. It's good to participate in a few tournaments before hosting your own and you'll get the idea of host's duties. That way you'll know better if you have the time hosting requires.

I hope that you have found the information in this thread useful, if anything is missing or you would like any additional information please post in this thread.


Thank you to @m4rt1n and @kunal908 for their contributions to this thread.
Post edited by kunal908 on

Comments

  • kunal908kunal908 Posts: 3,605 Pool Champion
    edited June 2015
    Special thanks to Miniclip Blog!

    8 Ball:

    Game rules
    Basic

    1. Calling pockets (not needed for tournaments here)
      To call a pocket all you need to do is click the pocket you want to pot the ball into. Some of the mid-ranked tables require you to call the pocket on the 8 Ball and the higher rank tables require you to call a pocket for every ball.

    IMAGE:
    IMG_0248.jpg?resize=667%2C500

    Common fouls

    1. Fouls that will result in a ball in hand for the other player
      Running out of time: you have a short amount of time to take your shot, so don’t take too long or play passes to the other player. Your time gets a little shorter with every ball you pot in a game.
      Cue ball not hitting your own balls: if the white doesn’t make contact with one of your own balls before hitting your opponent’s balls, or it misses altogether, this is a foul.
      No ball hitting the rail: if neither the object ball nor the cue ball hit the rail around the edge of the table, this is a foul. This is to designed to prevent negative play
    2. Potting the 8 Ball: the following situations are fouls, and result in the win being awarded to the other player.
      Potting the 8 Ball before all your object balls have been potted.
      Potting the cue ball and the 8 Ball on the same shot.
      Potting any coloured ball before the 8 Ball on the same shot.
      In a tier that requires calling pocket on the 8 Ball, potting the 8 Ball into an uncalled pocket.
      NOTE: Potting the 8 Ball from the break off shot is not a foul. The 8 Ball will be respotted on the table, and play passes to the other player.
    3. Having a ball in hand
      You will be able to move the cue ball anywhere on the table. Hover the mouse over the cue ball and it will change to a hand symbol for you to pick the ball up.
      On Mobile just swipe to drag the ball around the table.
    4. Flukes
      Flukes are allowed.

    Video guide:

    Code for tournament hosts, please copy and paste inside a spoiler on your tournament thread:
    [size=6]Game rules[/size]
    [quote][size=4]Basic[/size]
    
    1. [b]Calling pockets[/b] ([u]not needed for tournaments here[/u])
    [list]
    To call a pocket all you need to do is click the pocket you want to pot the ball into. Some of the mid-ranked tables require you to call the pocket on the 8 Ball and the higher rank tables require you to call a pocket for every ball.
    [/list]
    
    [size=2][b]IMAGE:[/b][/size]
    
    [img]http://i0.wp.com/wordpress-miniclip.s3.amazonaws.com/wp-content/uploads/sites/6/2014/07/IMG_0248.jpg?resize=667%2C500[/img]
    [size=4]Common fouls[/size] 1. [b]Fouls that will result in a ball in hand for the other player[/b] [list] Running out of time: you have a short amount of time to take your shot, so don’t take too long or play passes to the other player. Your time gets a little shorter with every ball you pot in a game. [/list] [list] Cue ball not hitting your own balls: if the white doesn’t make contact with one of your own balls before hitting your opponent’s balls, or it misses altogether, this is a foul. [/list] [list] No ball hitting the rail: if neither the object ball nor the cue ball hit the rail around the edge of the table, this is a foul. This is to designed to prevent negative play [/list] 2. [b]Potting the 8 Ball:[/b] the following situations are fouls, and result in the win being awarded to the other player. [list] Potting the 8 Ball before all your object balls have been potted. [/list] [list] Potting the cue ball and the 8 Ball on the same shot. [/list] [list] Potting any coloured ball before the 8 Ball on the same shot. [/list] [list] In a tier that requires calling pocket on the 8 Ball, potting the 8 Ball into an uncalled pocket. [/list] [list] NOTE: Potting the 8 Ball from the break off shot is not a foul. The 8 Ball will be respotted on the table, and play passes to the other player. [/list] 3.[b] Having a ball in hand[/b] [list] You will be able to move the cue ball anywhere on the table. Hover the mouse over the cue ball and it will change to a hand symbol for you to pick the ball up. [/list] [list] On Mobile just swipe to drag the ball around the table. [/list] 4. [b]Flukes[/b] [list] Flukes are allowed. [/list] [size=2][b]Video guide:[/b][/size] [spoiler]https://youtu.be/mWGNjN1hFCY
    [/quote]
    Post edited by kunal908 on
  • kunal908kunal908 Posts: 3,605 Pool Champion
    edited May 2015
    Special thanks to OffDutyTrip!

    9 Ball: (it is recommended to play this variation with your friends in a friendly match rather than random opponents - who doesn't have any knowledge about this variation)

    Game rules
    1. In 9-ball, a legal shot consists of striking the cue ball into the lowest numbered object ball on the table and then either pocketing an object ball, or driving any ball (including the cue ball) to any rail, otherwise the shot is a foul. Object balls have to be hit in order of lowest first (either 1, then 2, then 3 …. or 9, then 10, then 11, depending if you choose the set of solids or stripes). But you can pot any other ball of your set (for example, using the 9 to pot the 11) and continue your turn, provided you hit the lowest ball first.

    2. Flukes are allowed.

    3. On this MC version our winning ball is the 8 ball. This is pocketed last, after all your other balls have been potted. Pocketing the 8 before your group of balls is a loss of frame.

    4. To break, you can hit any ball. You don't have to hit the lowest ball on this shot.

    5. Please pay attention to any 9 ball fouls that may occur. The game does not recognise all the fouls of 9 ball, for example if you are escaping from a snooker but you hit the 3 instead of the 1 ball. The game thinks this is a legal shot, but in reality you have not hit the lowest ball. If this happens, you have to pass the turn back (using potting the cue ball is quickest) to give your opponent ball in hand after the foul.

    6. The Push Out Rule. This is a special rule used in 9 ball and it applies ONLY to the second shot of any rack. After a break, mostly when you can’t aim at the lowest balls of a group, you may use the push out. This consists of pushing the cue ball where you want, without potting a ball, and it is the only time, apart from the break, where you can play a legal shot without hitting the lowest ball on the table. The opponent then has two choices: play from that position, or pass the turn and let you play again. To indicate you want to play a ‘push out’, use the nice cue chat message. The person who plays the third shot of the game cannot play another push-out.

    7. It is often used when you do not have a clear shot at the lowest-numbered ball. But you don’t have to be snookered to use it. There may be another tactical reason – say a very difficult clearance/table – which you may want to tempt your opponent into clearing.

    8. In our MC version of the game, you cannot pocket a ball on the push-out because this assigns stripes/solids and can seriously disadvantage a player. If this is done accidentally, it’s best to restart the frame. Obviously if this done deliberately it will be considered not sporting, and you will be penalised.

    9. You cannot pot the white AND play a push-out. This is simply a foul and the opponent gets bih. The push-out is cancelled.

    10. You cannot pot the black and play a push-out. IRL 9 ball, the 9 ball (the winning ball) would be respotted, but in the MC version the scores would get messed up--and again this can be abused--so we count this as a loss.

    Additional Rules

    1. The timer should be ignored. We must not take ball in hand if the opponent runs out of time. Either wait out the timer back, or if the situation allows, tap the white quickly with lowest possible power. If you are unsure, just let your timer run out.

    2. With disconnections or errors, you must discuss with your opponent if there was a 'strong favourite' to win the rack, or whether it should be replayed. If a player was about to win the rack, they should be awarded the rack. If a player leaves or gets an error when he is completely out of position with an easy clearance left for his opponent, the rack should go to his opponent. If the error occurs when only a few shots have been played, or if there is no clear winner, you should just replay the rack with the player that was on the table breaking. You should agree on the score before continuing.

    3. You must use a cue which has 3 bars or less in the aim, power and spin categories.

    Video guide:
    coming soon...

    Code for tournament hosts, please copy and paste inside a spoiler on your tournament thread:
    [size=6]Game rules[/size]
    [quote]1. In 9-ball, a legal shot consists of striking the cue ball into the lowest numbered object ball on the table and then either pocketing an object ball, or driving any ball (including the cue ball) to any rail, otherwise the shot is a foul. Object balls have to be hit in order of lowest first (either 1, then 2, then 3 …. or 9, then 10, then 11, depending if you choose the set of solids or stripes). But you can pot any other ball of your set (for example, using the 9 to pot the 11) and continue your turn, provided you hit the lowest ball first. 
    
    2. [b]Flukes are allowed.[/b]
    
    3. On this MC version our [i]winning ball[/i] is the [i]8 ball.[/i] This is pocketed last, after all your other balls have been potted. Pocketing the 8 before your group of balls is a loss of frame. 
    
    4. To break, you can hit any ball. You don't have to hit the lowest ball on this shot.
    
    5. Please pay attention to any 9 ball fouls that may occur. The game does not recognise all the fouls of 9 ball, for example if you are escaping from a snooker but you hit the 3 instead of the 1 ball. The game thinks this is a legal shot, but in reality you have not hit the lowest ball. If this happens, you have to pass the turn back (using potting the cue ball is quickest) to give your opponent ball in hand after the foul.
    
    6. The Push Out Rule. This is a special rule used in 9 ball and it applies ONLY to the second shot of any rack. After a break, mostly when you can’t aim at the lowest balls of a group, you may use the [i]push out.[/i] This consists of pushing the cue ball where you want, without potting a ball, and it is the only time, apart from the break, where you can play a legal shot without hitting the lowest ball on the table. The opponent then has two choices: play from that position, or pass the turn and let you play again. To indicate you want to play a ‘push out’, use the [i]nice cue[/i] chat message. The person who plays the [i]third[/i] shot of the game cannot play another push-out.
    
    7. It is [i]often[/i] used when you do not have a clear shot at the lowest-numbered ball. But you don’t [i]have[/i] to be snookered to use it. There may be another tactical reason – say a very difficult clearance/table – which you may want to tempt your opponent into clearing. 
    
    8. In our MC version of the game, you cannot pocket a ball on the push-out because this assigns stripes/solids and can seriously disadvantage a player. If this is done accidentally, it’s best to restart the frame. Obviously if this done deliberately it will be considered not sporting, and you will be penalised.
    
    9. You cannot pot the white AND play a push-out. This is simply a foul and the opponent gets bih. The push-out is cancelled.
    
    10. You cannot pot the black and play a push-out. IRL 9 ball, the 9 ball (the winning ball) would be respotted, but in the MC version the scores would get messed up--and again this can be abused--so we count this as a loss.
    
    [b]Additional Rules[/b]
    
    1. The timer should be ignored. We must not take ball in hand if the opponent runs out of time. Either wait out the timer back, or if the situation allows, tap the white quickly with lowest possible power. If you are unsure, just let your timer run out. 
    
    2. With disconnections or errors, you must discuss with your opponent if there was a 'strong favourite' to win the rack, or whether it should be replayed. If a player was about to win the rack, they should be awarded the rack. If a player leaves or gets an error when he is completely out of position with an easy clearance left for his opponent, the rack should go to his opponent. If the error occurs when only a few shots have been played, or if there is no clear winner, you should just replay the rack with the player that was on the table breaking. You should agree on the score before continuing.
    
    3. You must use a cue which has 3 bars or less in the aim, power and spin categories.
    
    [size=2][b]Video guide:[/b][/size]
    
    coming soon...
    [/quote]
    Post edited by kunal908 on
  • kunal908kunal908 Posts: 3,605 Pool Champion
    edited August 2015
    Special thanks to Pmachine666!

    One Pocket: (it is recommended to play this variation with your friends in a friendly match rather than random opponents - who doesn't have any knowledge about this variation)

    Game rules
    1. At first each player has to choose a pocket, either pocket 1/pocket 2/pocket 3/pocket 4/pocket 5/pocket 6 (you have to stick to your pocket for the whole match) in which all balls should be potted.

    IMAGE:
    ly88xr4choxm.png

    2. Then you start the game with a softbreak (just make it legal), and from there you have to work out the rack.

    3. As said, you have to pot all your balls in your pocket, except when you pot a ball in your pocket you can pot another ball or balls in another pocket with the same shot as bonus (sometimes very necessary).

    4. If you pot a ball accidentally in a wrong pocket you have to pass the turn, except you do it deliberately, then its ball in hand. (Flukes are NOT allowed)

    5. Sometimes it happens that the 8 ball hangs in a pocket (not very often), and there's no way to work it out, then just restart the game.

    6. It should be played without time limit, so if your opponent runs out of time just give the white back, same with mouse slips.

    Video guide:


    Code for tournament hosts, please copy and paste inside a spoiler on your tournament thread:
    [size=6]Game rules[/size]
    [quote]1. At first each player has to choose a pocket, either pocket 1/pocket 2/pocket 3/pocket 4/pocket 5/pocket 6 (you have to stick to your pocket for the whole match) in which all balls should be potted.
    
    [size=2][b]IMAGE:[/b][/size]
    
    [img]https://us.v-cdn.net/5022381/uploads/editor/69/ly88xr4choxm.png[/img]
    2. Then you start the game with a softbreak (just make it legal), and from there you have to work out the rack. 3. As said, you have to pot all your balls in your pocket, except when you pot a ball in your pocket you can pot another ball or balls in another pocket with the same shot as bonus (sometimes very necessary) 4. If you pot a ball accidentally in a wrong pocket you have to pass the turn, except you do it deliberately, then its ball in hand 5. Sometimes it happens that the 8 ball hangs in a pocket (not very often), and there's no way to work it out, [b]then just restart the game[/b]. 6. It should be played without time limit, so if your opponent runs out of time just give the white back, same with mouse slips. [size=2][b]Video guide:[/b][/size]
    http://youtube.com/watch?v=YGLqX9ziLm8
    [/quote]
    Post edited by kunal908 on
  • kunal908kunal908 Posts: 3,605 Pool Champion
    edited August 2015
    Special thanks to TheDarkLord!

    Prediction: it is recommended to play this variation with your friends in a friendly match rather than random opponents - who doesn't have any knowledge about this variation)

    Game rules
    1. You need to point to both Pocket and the Ball before playing the shot.

    IMAGE:

    2. The opponent receives a ball in hand if....

    a). You failed/forgot to point the ball or the pocket before the current shot. If you continue on to pot your balls and the 8 ball then even if all those shots were legal, you would lose the frame.

    b). If you Scratch.

    c). If you failed to hit your designated ball first (or if you failed to even hit any ball).

    d). If you pot your designated ball in a wrong pocket OR if you pot a wrong ball in any pocket.

    3. The 8 ball must be potted in the pocket in which you potted your last object ball. This pocket would not change for the whole frame. Failure to do so would lead to a loss.

    a). If you fluked on the last object ball, then the 8 ball must be potted in the pocket that you pointed out NOT in the pocket that the object ball went in. (But before that you need to give your opponent ball in hand ofc as you fluked).

    4. Your pointed ball must pot into the pointed pocket no matter how many balls get potted elsewhere, it would be a legal shot.

    5. Break can be done in any way you like.

    6. Timer is ignored and the turn should be passed back by letting your time run out. No tapping allowed. The next player then must play his/her shot from that very mean position and should not modify the cue ball to a more favorable position.

    7. All flukes are allowed as long as the indicated ball goes into the indicated pocket.

    8. If you ever miss your shot on any OBJECT ball then on the next turn you can change the designated pocket for that ball or in simple words you can pot any other ball in any pocket on a new turn.

    9. You can change your indicated ball and pocket in a same shot. If you think that some other ball is favorite or you will get a better position by potting any other ball then in the same turn, you can change your designated pocket and ball simple by pointing.

    10. The chat "OOPS" should be used if any mistake is done. So please do NOT use it for any other reason. You can then pause the game and discuss the matter in PM.

    Video guide:
    coming soon...

    Code for tournament hosts, please copy and paste inside a spoiler on your tournament thread:
    Game rules
    1. You need to point to both Pocket and the Ball before playing the shot.

    IMAGE:

    2. The opponent receives a ball in hand if....

    a). You failed/forgot to point the ball or the pocket before the current shot. If you continue on to pot your balls and the 8 ball then even if all those shots were legal, you would lose the frame.

    b). If you Scratch.

    c). If you failed to hit your designated ball first (or if you failed to even hit any ball).

    d). If you pot your designated ball in a wrong pocket OR if you pot a wrong ball in any pocket.

    3. The 8 ball must be potted in the pocket in which you potted your last object ball. This pocket would not change for the whole frame. Failure to do so would lead to a loss.

    a). If you fluked on the last object ball, then the 8 ball must be potted in the pocket that you pointed out NOT in the pocket that the object ball went in. (But before that you need to give your opponent ball in hand ofc as you fluked).

    4. Your pointed ball must pot into the pointed pocket no matter how many balls get potted elsewhere, it would be a legal shot.

    5. Break can be done in any way you like.

    6. Timer is ignored and the turn should be passed back by letting your time run out. No tapping allowed. The next player then must play his/her shot from that very mean position and should not modify the cue ball to a more favorable position.

    7. All flukes are allowed as long as the indicated ball goes into the indicated pocket.

    8. If you ever miss your shot on any OBJECT ball then on the next turn you can change the designated pocket for that ball or in simple words you can pot any other ball in any pocket on a new turn.

    9. You can change your indicated ball and pocket in a same shot. If you think that some other ball is favorite or you will get a better position by potting any other ball then in the same turn, you can change your designated pocket and ball simple by pointing.

    10. The chat "OOPS" should be used if any mistake is done. So please do NOT use it for any other reason. You can then pause the game and discuss the matter in PM.

    Video guide:
    coming soon...
  • kunal908kunal908 Posts: 3,605 Pool Champion
    edited September 2015
    Special thanks to @Sunidhifan! (creator of Indirect in Pool by Miniclip)

    Indirect: it is recommended to play this variation with your friends in a friendly match rather than random opponents - who doesn't have any knowledge about this variation.

    Game rules
    1. The break may be done by any method you choose since by nature, it is physically impossible to make a direct pocket from the break....it is inherently a carom or combination shot.

    2. Banking - For purposes of this game, a bank is considered as having been done by any of the following:

    a. If the cue ball touches a cushion in any manner, no matter how slight, prior to contacting the object ball.

    b. The object ball, after being struck by the cue ball, touches a cushion in any manner, no matter how slight, before entering the pocket. This includes the pocket corners as part of the rail so as long as the object ball touches the corner prior to entering pocket, it is a legitimate shot.

    3. Caroms - Also called cannons or in-offs....Any action that causes the following:

    a. The cue ball to change direction by deflecting off of another ball in order to strike a subsequent
    ball (or balls) that is then pocketed.

    b. The object ball after being struck by the cue ball to then strike another ball and change direction to enter a pocket or cause another ball to enter the pocket.

    c. Caroms can be done using any balls on the table as long as first contact is made legally with one of your object balls.

    4. Combination shots - using any combination of balls to ultimately pocket one of your balls. Again, first contact must be legal with one of your object balls.

    5. All shots should be made with intent to pocket a particular ball in a particular pocket using a particular method. It is not always possible to indicate exactly what that intent is so be flexible. This is not justification for poke and hope play....it is incumbent upon the shooter to know his intent and honor that intent......if you miss your intended shot and another ball of yours drops somewhere else, this is a fluke and you should pass your turn by tapping out and saying 'Good luck'....incoming player should play the ball where it lies (place back to a point as close as possible to the point where it was if the tap-out has moved it very far.....do not improve position from original position though). If you fluke the black , you will lose that game.

    6. If in your attempts, you make a shot directly in, it is considered illegal and you should forfeit your turn by saying 'Oops', tap-out the cue ball and say 'Good luck'....the incoming player must play the cue ball as it lies, there is no ball in hand allowed for this.

    7. There is no shot clock in this game.....if time runs out on your opponents shot clock.....you must return the cue ball....and conversely, the player receiving the ball back must play it from the position (as close as possible) it was in when time ran out.

    8. I can tell you from experience, you will be saying 'Nice shot', 'Well played' or some other phrase a lot, at least you will be tempted to...lol.....for all intents and purposes, as well as avoiding time problems for the shooter, it should be accepted by all that the shooter appreciates it but it is not necessary to say 'Thanks' each time, so please do not be offended if the shooter does not say so each time.

    9. Do not take anything too seriously, it is but a fun practice game and should be approached as such.....if someone does something you do not like or understand, just VM each other about it, sort it out civilly and then go back to having fun.....Good Luck and Good gaming.....

    10. To avoid some easy shots , A legal bank with your object ball is at least 2 cue balls away from the pocket. This is the rules to the bank shot Cheap kick shot is allowed If you do cheap bank shot, please tap the next turn by time out or pass back to your opponent and your opponent will hit ball from here:
    tmm1ondtooo6.png

    Example of cheap bank shot:
    You can't do those type of bank shot like in this pic
    11. Snookers are allowed.

    Video guide: (yet the best indirect indirect video of all time)

    Code for tournament hosts, please copy and paste inside a spoiler on your tournament thread:
    Game rules
    1. The break may be done by any method you choose since by nature, it is physically impossible to make a direct pocket from the break....it is inherently a carom or combination shot.

    2. Banking - For purposes of this game, a bank is considered as having been done by any of the following:

    a. If the cue ball touches a cushion in any manner, no matter how slight, prior to contacting the object ball.

    b. The object ball, after being struck by the cue ball, touches a cushion in any manner, no matter how slight, before entering the pocket. This includes the pocket corners as part of the rail so as long as the object ball touches the corner prior to entering pocket, it is a legitimate shot.

    3. Caroms - Also called cannons or in-offs....Any action that causes the following:

    a. The cue ball to change direction by deflecting off of another ball in order to strike a subsequent
    ball (or balls) that is then pocketed.

    b. The object ball after being struck by the cue ball to then strike another ball and change direction to enter a pocket or cause another ball to enter the pocket.

    c. Caroms can be done using any balls on the table as long as first contact is made legally with one of your object balls.

    4. Combination shots - using any combination of balls to ultimately pocket one of your balls. Again, first contact must be legal with one of your object balls.

    5. All shots should be made with intent to pocket a particular ball in a particular pocket using a particular method. It is not always possible to indicate exactly what that intent is so be flexible. This is not justification for poke and hope play....it is incumbent upon the shooter to know his intent and honor that intent......if you miss your intended shot and another ball of yours drops somewhere else, this is a fluke and you should pass your turn by tapping out and saying 'Good luck'....incoming player should play the ball where it lies (place back to a point as close as possible to the point where it was if the tap-out has moved it very far.....do not improve position from original position though). If you fluke the black , you will lose that game.

    6. If in your attempts, you make a shot directly in, it is considered illegal and you should forfeit your turn by saying 'Oops', tap-out the cue ball and say 'Good luck'....the incoming player must play the cue ball as it lies, there is no ball in hand allowed for this.

    7. There is no shot clock in this game.....if time runs out on your opponents shot clock.....you must return the cue ball....and conversely, the player receiving the ball back must play it from the position (as close as possible) it was in when time ran out.

    8. I can tell you from experience, you will be saying 'Nice shot', 'Well played' or some other phrase a lot, at least you will be tempted to...lol.....for all intents and purposes, as well as avoiding time problems for the shooter, it should be accepted by all that the shooter appreciates it but it is not necessary to say 'Thanks' each time, so please do not be offended if the shooter does not say so each time.

    9. Do not take anything too seriously, it is but a fun practice game and should be approached as such.....if someone does something you do not like or understand, just VM each other about it, sort it out civilly and then go back to having fun.....Good Luck and Good gaming.....

    10. To avoid some easy shots , A legal bank with your object ball is at least 2 cue balls away from the pocket. This is the rules to the bank shot Cheap kick shot is allowed If you do cheap bank shot, please tap the next turn by time out or pass back to your opponent and your opponent will hit ball from here:
    tmm1ondtooo6.png

    Example of cheap bank shot:
    You can't do those type of bank shot like in this pic
    11. Snookers are allowed.

    Video guide: (yet the best indirect indirect video of all time)
    Post edited by kunal908 on
  • kunal908kunal908 Posts: 3,605 Pool Champion
    VERIFIED TOURNAMENT HOSTS
  • Michael HuangMichael Huang Posts: 4,114 mod
    If there is at least a new tournament variant to be posted, I will update the main thread.

    Thanks, @kunal908 !
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